Langsung saja, link download no$gba 2.6a. [kamu bisa cari linknya di sini via rapidshare]
Juga NDS2xGL [http://echuu.byethost9.com/nds2x_25.zip] untuk memperbesar tampilan layar.
selamat bermain!
fitur baru :
23 January 2008 – version 2.6a
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody – enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new “_ZN3txt3txtEii” and “_Z3txtii” type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-ex








Jan 24, 2008 @ 18:02:42
Wah! TNX ya! Infonya!
Jan 24, 2008 @ 18:49:08
nge blog itu haram
Jan 24, 2008 @ 21:34:33
makasih banyak ya mas! numpang ngunduh, pokoke emulator is the best!
Jan 24, 2008 @ 22:41:36
Hati-hati, mas…
http://wordpress.com/tos/
…nomor 2.
Jan 25, 2008 @ 02:55:40
wua.
itu buat apa ya Bung?
Jan 25, 2008 @ 04:39:28
emulator buat game boy advance
Jan 25, 2008 @ 10:16:40
Waduh, nggak ngerti dech ! Ngeliatnya aja pusing…
Peace…
Jan 25, 2008 @ 17:47:58
asuhasoadicjapcmascasfewqfqwdq
Jan 25, 2008 @ 19:46:38
nosgba tuh apaan???
emulator tuh apaah???
gw kagak ngerti ama yang ginian… sih emulator itu bentuknya kotak buat ngehubungin stik PS ke PC… *salah ya ?*
Jan 26, 2008 @ 18:55:49
iya , aku pusing juga .
bahasa indonesianya ngga ada ya
o iya mau mengundang untuk mampir ke tulisan ini
makasih
http://realylife.wordpress.com/2008/01/25/inner-handsome/
Jan 28, 2008 @ 10:12:38
Asiiikkkk, makasih mas atmo.
Eh, kurangi ngomong “yang tidak boleh disebutkan” di kelas ya.
Ha19x
Jan 28, 2008 @ 12:12:10
@ XIX
kalau ku jauh dari anak2 mulai sembuh ni, hihi…
Jan 28, 2008 @ 15:48:54
emulator no $ gba itu buat maen game boy advance ama nintendo DS or dual screen
Feb 08, 2008 @ 21:27:50
terima kasih ya sudah silaturahmi hari ini
sering – sering silaturahmi ya
Feb 13, 2008 @ 19:08:25
Akhirx bisa main NDS. thx ya bro….
Feb 28, 2008 @ 10:50:15
mas mau tanya kalo ng trade di NDS bgmana ya?
Feb 28, 2008 @ 15:08:55
pake dua komputer yang punya wifi kayaknya,, coba cari di sini aja mas,
Mar 16, 2008 @ 23:59:55
wah mantap nih emulatornya.
thanks bro
Mar 18, 2008 @ 15:48:02
Oi kawan/bung/bro, nih ndsxgl gimana cara pakenye??? awak pusing atuh, tulung tulung beri tahu saya cara pakenya, tanks! semoga anda masuk surga!! amin!!!
Mar 25, 2008 @ 13:44:19
yg full version ada ga bro….
yg freenya ga bisa masukin cheat….
savean pokemon diamond pun ga bisa di load…
masa main ga pake acara dimatiin ehehehe…
meleduk dunk komp ku
Mar 25, 2008 @ 14:33:04
oh ia….versi 2.6b dah ada tuh…..
ada yg punya?
Mar 26, 2008 @ 06:51:50
Wah thanks berat buat emu-nya, greatly appreciated!! btw bener ga sih 2.6b dah keluar?
Apr 06, 2008 @ 17:13:47
weleh
cuy gimana ngedownloadnya
bungung nih
Mei 27, 2008 @ 13:51:27
mas ad ds emu yang baru ga???
thanks
Mei 27, 2008 @ 14:19:52
no$gba 2.6b yang resmi belum keluar,,
no$gba 2.6b yang beredar itu unofficial..
Sep 04, 2008 @ 15:23:36
Eh mau tanya nih . .Kalo kita Ngesave di Emulator NDS ini..lalu mau masukin datanya ke NDS yg asli..kok gak bisa yah..Filenya dari 512kb jadi 84 kb..gak terbaca di NDS aslinya…mohon sarannya!
Okt 05, 2008 @ 10:09:53
@Kevin : Wah… kalo saya sebaliknya. emangnya lagi main apa sih?
Okt 07, 2008 @ 16:54:52
Klo pake cheat kayak gameshark, codebreaker atau actionreplay bisa nggak trus gimana caranya
Des 09, 2008 @ 15:49:41
Wah bahasannya lengkap bangetan nih…top
Des 27, 2008 @ 11:37:17
HIKS……. kompi gua masih pentium 4 jadi masih lemot… untuk game-game 3d. kapan ya no$gba berikutnya keluar? ana pengen maen tuh game 3D…. HIKS!
Des 27, 2008 @ 11:46:52
bagi yang memiliki saran bagaimana mempercepat emulator NDS harap kasih tahu ana….. BTW ana tahu bagaimana cara mempercepat emulator agar tidak lemot-lemot amat… yaitu dengan cara mematikan sound system lewat task manager. ana matiin jd ga ada suara… tapi game jadi lancar….
Jan 03, 2009 @ 20:32:06
mau nanya.
aku maen gba pake emu yg visualboyadvance……
it cra masukin gameshark/codebreakernya gmana ?
udah ku save, ok, tp cheatnya gag bs !
gag ngaruh apa2…….
gmana sh cra yg bner biar gamesharkny jalan ?
Jan 16, 2009 @ 11:18:55
@sora : yg bener ya kmu main game ntu jujur ga pake cheats…
Hehehe,, Peace!!